<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>2301-1378</journal-id>
<journal-title><![CDATA[Informatio]]></journal-title>
<abbrev-journal-title><![CDATA[Infor]]></abbrev-journal-title>
<issn>2301-1378</issn>
<publisher>
<publisher-name><![CDATA[Facultad de Información y Comunicación. Instituto de Información.]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S2301-13782023000100336</article-id>
<article-id pub-id-type="doi">10.35643/info.28.1.12</article-id>
<title-group>
<article-title xml:lang="en"><![CDATA[Revisiting metagames and metagaming: theoretical and methodological considerations]]></article-title>
<article-title xml:lang="es"><![CDATA[Revisitando los metajuegos y el metajuego: consideraciones teóricas y metodológicas]]></article-title>
<article-title xml:lang="pt"><![CDATA[Revisitando metagames e metagaming: considerações teóricas e metodológicas]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Huvila]]></surname>
<given-names><![CDATA[Isto]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Uppsala University Department of ALM ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Sweden</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>00</month>
<year>2023</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>00</month>
<year>2023</year>
</pub-date>
<volume>28</volume>
<numero>1</numero>
<fpage>336</fpage>
<lpage>370</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.edu.uy/scielo.php?script=sci_arttext&amp;pid=S2301-13782023000100336&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.edu.uy/scielo.php?script=sci_abstract&amp;pid=S2301-13782023000100336&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.edu.uy/scielo.php?script=sci_pdf&amp;pid=S2301-13782023000100336&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract In the context of information behaviour, metagames and metagaming have been used to refer to information work related second-order activities that go beyond the expected &#8216;game&#8217; of informational undertakings. This paper continues earlier discussion on informational metagames and metagaming by revisiting the two concepts. It inquires further into how to theorise informational metagames and metagaming in terms of and in relation to what they do to information work, and discuss briefly issues relating to how to study informational metagames and metagaming empirically. It is proposed that metagaming can be conceived as a form of resistance, repair and extension of information work. As an often-invisible activity, the empirical study of metagaming is complicated by the difficulties to identify them, make them visible and to demarcate when an activity qualifies as a metagame. Some of the potential benefit of using metagaming as a lens to inquire into information activities are that it can help to shed light on the constituents and underpinnings of both games and their related metagames and to showcase and explicate the complexity and multi-normativity of information work related second-order activities.]]></p></abstract>
<abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen En el contexto del comportamiento de la información, los metajuegos y los metajuegos se han utilizado para referirse a actividades de segundo orden relacionadas con el trabajo de información que van más allá del "juego" esperado de empresas informativas. Este documento continúa la discusión anterior sobre metajuegos informativos y metajuegos al revisar los dos conceptos. Indaga más sobre cómo teorizar los metajuegos informativos y los metajuegos en términos y en relación con lo que hacen al trabajo de información, y discute brevemente cuestiones relacionadas con cómo estudiar empíricamente los metajuegos informacionales y los metajuegos. Se propone que el metajuego puede concebirse como una forma de trabajo de resistencia, reparación y ampliación de la información. Como actividad a menudo invisible, el estudio empírico del metajuego se complica por las dificultades para identificarlos, hacerlos visibles y delimitar cuándo una actividad califica como metajuego. Algunos de los beneficios potenciales de usar metajuegos como lente para investigar las actividades de información son que puede ayudar a arrojar luz sobre los componentes y fundamentos de los juegos y sus metajuegos relacionados, y mostrar y explicar la complejidad y la multinormatividad del trabajo de información. actividades relacionadas de segundo orden.]]></p></abstract>
<abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Resumo No contexto do comportamento informacional, metagames e metagaming têm sido usados &#8203;&#8203;para se referir a atividades de segunda ordem relacionadas ao trabalho informacional que vão além do esperado &#8216;jogo&#8217; de empreendimentos informacionais. Este artigo continua a discussão anterior sobre metajogos informativos e metajogos revisitando os dois conceitos. Ele indaga mais sobre como teorizar metajogos e metajogos informacionais em termos e em relação ao que eles fazem para o trabalho da informação e discute brevemente questões relacionadas a como estudar metajogos informacionais e metajogos empiricamente. Propõe-se que o metajogo pode ser concebido como uma forma de resistência, reparação e extensão do trabalho da informação. Como uma atividade muitas vezes invisível, o estudo empírico do metajogo é complicado pelas dificuldades em identificá-los, torná-los visíveis e demarcar quando uma atividade se qualifica como um metajogo. Alguns dos benefícios potenciais de usar o metajogo como uma lente para investigar as atividades de informação é que ele pode ajudar a esclarecer os constituintes e fundamentos de ambos os jogos e seus metajogos relacionados e mostrar e explicar a complexidade e multinormatividade do trabalho de informação. atividades relacionadas de segunda ordem.]]></p></abstract>
<kwd-group>
<kwd lng="en"><![CDATA[Metagames]]></kwd>
<kwd lng="en"><![CDATA[Metagaming]]></kwd>
<kwd lng="en"><![CDATA[Information Work]]></kwd>
<kwd lng="en"><![CDATA[Information Behaviour]]></kwd>
<kwd lng="es"><![CDATA[Metajuegos]]></kwd>
<kwd lng="es"><![CDATA[trabajo de información]]></kwd>
<kwd lng="es"><![CDATA[Comportamiento de la información]]></kwd>
<kwd lng="pt"><![CDATA[Metajogos]]></kwd>
<kwd lng="pt"><![CDATA[Trabalho de Informação]]></kwd>
<kwd lng="pt"><![CDATA[Comportamento Informacional]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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