<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1688-9304</journal-id>
<journal-title><![CDATA[Cuadernos de Investigación Educativa]]></journal-title>
<abbrev-journal-title><![CDATA[Cuad. Investig. Educ.]]></abbrev-journal-title>
<issn>1688-9304</issn>
<publisher>
<publisher-name><![CDATA[Instituto de Educación Universidad ORT Uruguay]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1688-93042024000101204</article-id>
<article-id pub-id-type="doi">10.18861/cied.2024.15.1.3554</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Estudio de caso: experiencia de estudiantes en formación inicial docente en simulaciones de prácticas pedagógicas en un mundo virtual]]></article-title>
<article-title xml:lang="en"><![CDATA[Case study: experience of students in initial teacher training in simulations of pedagogical practices in a virtual world]]></article-title>
<article-title xml:lang="pt"><![CDATA[Estudo de caso: experiência de alunos em formação inicial de professores em simulações de práticas pedagógicas num mundo virtual]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Badilla-Quintana]]></surname>
<given-names><![CDATA[María Graciela]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Sandoval-Henri&#769;quez]]></surname>
<given-names><![CDATA[Francisco Javier]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad Católica de la Santísima Concepción  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Chile</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>00</month>
<year>2024</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>00</month>
<year>2024</year>
</pub-date>
<volume>15</volume>
<numero>1</numero>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.edu.uy/scielo.php?script=sci_arttext&amp;pid=S1688-93042024000101204&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.edu.uy/scielo.php?script=sci_abstract&amp;pid=S1688-93042024000101204&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.edu.uy/scielo.php?script=sci_pdf&amp;pid=S1688-93042024000101204&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen Las tecnologías inmersivas brindan una oportunidad única para que los estudiantes en Formación Inicial Docente (FID) enriquezcan su proceso formativo, ampliando las alternativas de práctica docente más allá del ámbito presencial en los centros educativos. El propósito de este estudio fue explorar la experiencia de los estudiantes en FID en simulaciones de prácticas pedagógicas en un Mundo Virtual (MV). Utilizando un método de estudio de caso, se diseñó una intervención educativa basada en retos de simulación de prácticas en un entorno de código abierto que representa una escuela. El estudio involucró a nueve estudiantes inscritos en programas de pedagogía en una universidad de la región del Biobío, Chile. A lo largo del estudio, los estudiantes se enfrentaron a seis retos con niveles de complejidad ascendente, utilizando la técnica de juego de rol. Durante estos retos, demostraron competencias pedagógicas y tecnológicas para la enseñanza en su disciplina, alineadas con los objetivos del currículo nacional. Para recopilar datos, se empleó una bitácora en la cual los participantes registraban sus fortalezas y debilidades tras cada reto. Mediante un análisis temático de estos registros, los resultados destacan el valor tanto pedagógico como tecnológico de las simulaciones en el entorno virtual. Se concluye que las simulaciones de prácticas pedagógicas en un MV pueden enriquecer la formación de futuros docentes, al ofrecer una plataforma que integra eficazmente la pedagogía y la tecnología.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract Immersive technologies supply a unique opportunity for students in Initial Teacher Training (ITT) to enrich their training process, expanding the alternatives for teaching practice beyond the classroom environment in schools. The purpose of this study was to explore the experience of ITT students in simulations of pedagogical practices in a Virtual World (VM). Using a case study approach, an educational intervention was designed based on simulated practice challenges in an open-source environment representing a school. The study involved nine students enrolled in pedagogy programs at a university in the Biobío region, Chile. Throughout the study, the students faced six challenges with ascending levels of complexity, using role-playing techniques. During these challenges, they proved pedagogical and technological competencies for teaching in their discipline, aligned with the goals of the national curriculum. A logbook was used to collect data in which participants recorded their strengths and weaknesses after each challenge. Through a thematic analysis of these logs, the results highlight both the pedagogical and technological value of simulations in the virtual environment. It is concluded that simulations of pedagogical practices in a VM can enrich future teachers' training by offering a platform that effectively integrates pedagogy and technology.]]></p></abstract>
<abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Resumo As tecnologias imersivas constituem uma oportunidade única para os alunos da Formação Inicial de Professores (FIP) enriquecerem seu processo de formação, ampliando as alternativas para a prática docente para além do ambiente presencial nas escolas. O objetivo deste estudo foi explorar a experiência de alunos da FIP em simulações de práticas pedagógicas num Mundo Virtual (MV). Utilizando um método de estudo de caso, foi concebida uma intervenção educativa baseada em desafios de simulação de práticas num ambiente de código aberto que representa uma escola. O estudo envolveu nove estudantes inscritos em programas de pedagogia numa universidade da região de Biobío, no Chile. Ao longo do estudo, os alunos enfrentaram seis desafios com níveis de complexidade crescentes, utilizando a técnica de role-playing. Durante estes desafios, demonstraram competências pedagógicas e tecnológicas para o ensino na sua disciplina, alinhadas com os objectivos do currículo nacional. Para a recolha de dados, foi utilizado um diário de bordo no qual os participantes registaram os seus pontos fortes e fracos após cada desafio. Através de uma análise temática destes registos, os resultados evidenciam o valor pedagógico e tecnológico das simulações em ambiente virtual. Conclui-se que as simulações de práticas pedagógicas em un MV têm o potencial de enriquecer a formação de futuros professores, oferecendo uma plataforma que integra eficazmente o valor pedagógico e tecnológico das simulações em ambiente virtual.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[formación inicial]]></kwd>
<kwd lng="es"><![CDATA[prácticas pedagógicas]]></kwd>
<kwd lng="es"><![CDATA[mundo virtual]]></kwd>
<kwd lng="es"><![CDATA[simulaciones]]></kwd>
<kwd lng="es"><![CDATA[estudio de caso]]></kwd>
<kwd lng="en"><![CDATA[initial teacher training]]></kwd>
<kwd lng="en"><![CDATA[pedagogical practices]]></kwd>
<kwd lng="en"><![CDATA[virtual world]]></kwd>
<kwd lng="en"><![CDATA[simulations]]></kwd>
<kwd lng="en"><![CDATA[case study]]></kwd>
<kwd lng="pt"><![CDATA[formação inicial]]></kwd>
<kwd lng="pt"><![CDATA[práticas pedagógicas]]></kwd>
<kwd lng="pt"><![CDATA[mundo virtual]]></kwd>
<kwd lng="pt"><![CDATA[simulações]]></kwd>
<kwd lng="pt"><![CDATA[estudo de caso]]></kwd>
</kwd-group>
</article-meta>
</front><back>
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