<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1688-4221</journal-id>
<journal-title><![CDATA[Ciencias Psicológicas]]></journal-title>
<abbrev-journal-title><![CDATA[Cienc. Psicol.]]></abbrev-journal-title>
<issn>1688-4221</issn>
<publisher>
<publisher-name><![CDATA[Universidad Católica del Uruguay.]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1688-42212025000101211</article-id>
<article-id pub-id-type="doi">10.22235/cp.v19i1.3956</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Rasgos de personalidad y su relación con el uso de videojuegos en gamers argentinos]]></article-title>
<article-title xml:lang="pt"><![CDATA[Traços de personalidade e sua relação com o uso de videogames em gamers argentinos]]></article-title>
<article-title xml:lang="en"><![CDATA[Personality traits and gaming in Argentinean gamers]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Iglesia]]></surname>
<given-names><![CDATA[Guadalupe de la]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Consejo Nacional de Investigaciones Científicas y Técnicas (Conicet), Universidad de Palermo  ]]></institution>
<addr-line><![CDATA[ ]]></addr-line>
<country>Argentina</country>
</aff>
<pub-date pub-type="pub">
<day>00</day>
<month>00</month>
<year>2025</year>
</pub-date>
<pub-date pub-type="epub">
<day>00</day>
<month>00</month>
<year>2025</year>
</pub-date>
<volume>19</volume>
<numero>1</numero>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.edu.uy/scielo.php?script=sci_arttext&amp;pid=S1688-42212025000101211&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.edu.uy/scielo.php?script=sci_abstract&amp;pid=S1688-42212025000101211&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.edu.uy/scielo.php?script=sci_pdf&amp;pid=S1688-42212025000101211&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen:  Introducción: Se ha postulado que la personalidad influye parcialmente en las conductas de uso de videojuegos. Esta investigación examinó la relación entre la personalidad normal y distintas variables de uso de videojuegos en una muestra de gamers argentinos.  Método: Se trabajó con una muestra de 197 gamers y una muestra adicional de 91 no-gamers. Los datos se recolectaron mediante encuestas ad hoc, la Escala de Experiencia Gamer y el Inventario de los Cinco Grandes.  Resultados: No se encontraron diferencias en los rasgos de personalidad entre gamers y no-jugadores ni relación entre la personalidad y las horas de uso de videojuegos. Quienes presentaron mayor apertura a la experiencia reportaron un mayor rendimiento autopercibido en el juego, y quienes tenían mayor extraversión interactuaron más con otros jugadores. No se hallaron diferencias en los rasgos de personalidad según la preferencia por juegos hardcore o casuales. Se observó que mayor responsabilidad se asoció con menos experiencias tanto negativas como positivas en el uso de videojuegos, mientras que una mayor apertura a la experiencia se relacionó con más experiencias positivas. Los hallazgos refuerzan la necesidad de controlar estadísticamente variables como género y edad, dado su impacto en los resultados.  Conclusiones: Se concluye que no existe un perfil de personalidad distintivo que diferencie a los gamers de los no-jugadores. Además, en contraste con estudios previos, el neuroticismo no emergió como un rasgo clave en las conductas de uso de videojuegos. En cambio, la responsabilidad mostró un papel relevante en la modulación de las experiencias de juego, y la apertura a la experiencia se destacó como el principal predictor de las experiencias positivas y del rendimiento autopercibido en el juego.]]></p></abstract>
<abstract abstract-type="short" xml:lang="pt"><p><![CDATA[Resumo:  Introdução: Tem-se postulado que a personalidade influencia parcialmente os comportamentos relacionados ao uso de videogames. Esta pesquisa examinou a relação entre a personalidade normal e diferentes variáveis de uso de videogames em uma amostra de gamers argentinos.  Método: Trabalhou-se com uma amostra de 197 gamers e uma amostra adicional de 91 não-gamers. Os dados foram coletados por meio de questionários ad hoc, da Escala de Experiência Gamer e do Inventário dos Cinco Grandes Fatores de Personalidade.  Resultados: Não foram encontradas diferenças nos traços de personalidade entre gamers e não-jogadores, nem relação entre a personalidade e o número de horas de uso de videogames. Aqueles que apresentaram maior abertura à experiência relataram um maior desempenho autopercebido no jogo, e os que tinham maior extroversão interagiram mais com outros jogadores. Não foram observadas diferenças nos traços de personalidade segundo a preferência por jogos hardcore ou casuais. Observou-se que maior responsabilidade se associou a menos experiências tanto negativas quanto positivas no uso de videogames, enquanto maior abertura à experiência esteve relacionada a mais experiências positivas. Os achados reforçam a necessidade de controlar estatisticamente variáveis como gênero e idade, dado o seu impacto nos resultados.  Conclusões: Conclui-se que não existe um perfil de personalidade distinto que diferencie os gamers dos não-jogadores. Além disso, em contraste com estudos anteriores, o neuroticismo não emergiu como um traço chave nos comportamentos de uso de videogames. Por sua vez, a responsabilidade mostrou um papel relevante na modulação das experiências de jogo, e a abertura à experiência destacou-se como o principal preditor das experiências positivas e do desempenho autopercebido no jogo.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract:  Introduction: It has been proposed that personality partially influences gaming behaviors. This study examined the relationship between normal personality traits and various gaming behaviors and experiences in a sample of Argentine gamers.  Method: The study included a sample of 197 gamers and an additional sample of 91 non-gamers. Data were collected using ad hoc surveys, the Gaming Experiences Scale, and the Big Five Inventory  Results: No differences in personality traits were found between gamers and non-gamers, nor was there a relationship between personality and the number of hours spent playing video games. Individuals with higher openness to experience reported greater self-perceived performance in gaming, while those with higher extraversion engaged more with other players. No differences in personality traits were found based on preference for hardcore or casual games. Higher conscientiousness was associated with fewer both negative and positive experiences in gaming, whereas greater openness to experience was related to more positive experiences. The findings highlight the need to statistically control for variables such as gender and age, given their impact on the results.  Conclusions: The study concludes that gamers do not have a distinct personality profile that differentiates them from non-gamers. Moreover, contrary to previous research, neuroticism did not emerge as a key trait associated with gaming behaviors. Instead, conscientiousness played a relevant role in shaping gaming experiences, while openness to experience stood out as the strongest predictor of positive gaming experiences and self-perceived gaming performance.]]></p></abstract>
<kwd-group>
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<kwd lng="es"><![CDATA[gamers]]></kwd>
<kwd lng="es"><![CDATA[personalidad]]></kwd>
<kwd lng="es"><![CDATA[rasgos]]></kwd>
<kwd lng="pt"><![CDATA[videogames]]></kwd>
<kwd lng="pt"><![CDATA[gamers]]></kwd>
<kwd lng="pt"><![CDATA[personalidade]]></kwd>
<kwd lng="pt"><![CDATA[traços]]></kwd>
<kwd lng="en"><![CDATA[videogames]]></kwd>
<kwd lng="en"><![CDATA[gamers]]></kwd>
<kwd lng="en"><![CDATA[personality]]></kwd>
<kwd lng="en"><![CDATA[traits]]></kwd>
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</article-meta>
</front><back>
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